If there was one major complaint about Starfield when it launched in 2023, it was that many aspects of the game felt dated, leaning on aging Bethesda Creation Engine ...
If Bethesda has big plans for Starfield down the road, it may be best to adopt an incremental approach similar to Minecraft's ...
Former Bethesda lead artist Nate Purkeypile believes that the studio should switch to Unreal Engine 5 to avoid Creation Engine's technical limitations.
As the lone developer at Just Purkey Games, Purkeypile chose to develop his game with Unreal Engine 5, which was very ...
Starfield and Fallout 4 developer Nate Purkeypile reflects on Bethesda's city design, calling it the "antithesis" of the ...
Starfield is riddled with too many laoding zones, which was not the case during the early development period of the game.
One Starfield fan has created a working Nuka Cola delivery truck spaceship in the style of Coca-Cola's iconic Christmas truck ...
There might be thousands of employees at Bethesda, but when it comes to Starfield, Todd Howard always had the final say.
Apparently, Starfield wasn't always bogged down by endless loading zones.
A developer who previously worked on Starfield comments on the loading screens found in Bethesda's most recent open-world ...
A former dev was surprised by how much loading the game had.
What are the best Starfield mods? Mod support is an important part of many PC games, especially RPG games. Skyrim has endured all these years partly because it’s a great game, partly because ...